3D Graphics Performance of Apple iPhone SE

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 3561 Frames
      (57.5 Fps)
    • 2333 Frames
      (37.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3280 Frames
      (58.6 Fps)
    • 4010 Frames
      (71.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 1768 Frames
      (58.9 Fps)
    • 3521 Frames
      (58.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1595 Frames
      (53.2 Fps)
    • 3818 Frames
      (63.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 4391 MTexels/s
    • 5595 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2587 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3706 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 142 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3298 Frames
      (58.9 Fps)
 
  •  
    OS
  • iOS
  •  
    API
  • OpenGL
  •  
    GPU
  • Apple A9 GPU

Results from other configurations are available.