3D Graphics Performance of ZTE NX529J Z11 Mini

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 111 Frames
      (1.9 Fps)
    • 99 Frames
      (1.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 98 Frames
      (1.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 198 Frames
      (3.2 Fps)
    • 203 Frames
      (3.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 341 Frames
      (5.5 Fps)
    • 336 Frames
      (5.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 720 Frames
      (12.9 Fps)
    • 780 Frames
      (13.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 179 Frames
      (6.0 Fps)
    • 367 Frames
      (6.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 229 Frames
      (7.6 Fps)
    • 486 Frames
      (8.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 201 Frames
      (6.7 Fps)
    • 395 Frames
      (6.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1177 MTexels/s
    • 1163 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2380 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3424 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 172 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 98 Frames
      (1.6 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405