3D Graphics Performance of ZTE NX529J Z11 Mini

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 142 Frames
      (2.4 Fps)
    • 143 Frames
      (2.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 127 Frames
      (2.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 232 Frames
      (3.7 Fps)
    • 236 Frames
      (3.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 403 Frames
      (6.5 Fps)
    • 409 Frames
      (6.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 904 Frames
      (16.2 Fps)
    • 910 Frames
      (16.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 260 Frames
      (8.7 Fps)
    • 511 Frames
      (8.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 267 Frames
      (8.9 Fps)
    • 536 Frames
      (8.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 251 Frames
      (8.4 Fps)
    • 518 Frames
      (8.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1496 MTexels/s
    • 1489 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 346 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 198 Frames
      (3.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405