3D Graphics Performance of Xiaomi MI 6

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 203 Frames
      (3.2 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 1161 Frames
      (18.1 Fps)
    • 1164 Frames
      (18.1 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 762 Frames
      (11.9 Fps)
    • 440 Frames
      (6.8 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1356 Frames
      (23.0 Fps)
    • 1352 Frames
      (22.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1145 Frames
      (18.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 2190 Frames
      (35.3 Fps)
    • 2290 Frames
      (36.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 3077 Frames
      (49.6 Fps)
    • 3353 Frames
      (54.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3356 Frames
      (59.9 Fps)
    • 5946 Frames
      (106.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1801 Frames
      (60.1 Fps)
    • 4747 Frames
      (79.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1802 Frames
      (60.1 Fps)
    • 4966 Frames
      (82.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1114 Frames
      (37.2 Fps)
    • 2462 Frames
      (41.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 9953 MTexels/s
    • 8627 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 208 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1690 Frames
      (27.3 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 323 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3331 Frames
      (59.5 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 540

Results from other configurations are available.