3D Graphics Performance of Xiaomi MI 6

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 209 Frames
      (3.3 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 1207 Frames
      (18.8 Fps)
    • 1199 Frames
      (18.7 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 752 Frames
      (11.7 Fps)
    • 459 Frames
      (7.2 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1320 Frames
      (22.3 Fps)
    • 1328 Frames
      (22.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1156 Frames
      (18.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 2176 Frames
      (35.1 Fps)
    • 2256 Frames
      (36.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 3037 Frames
      (49.0 Fps)
    • 3301 Frames
      (53.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3349 Frames
      (59.8 Fps)
    • 5731 Frames
      (102.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1794 Frames
      (59.8 Fps)
    • 4582 Frames
      (76.4 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1796 Frames
      (59.9 Fps)
    • 4767 Frames
      (79.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1129 Frames
      (37.6 Fps)
    • 2384 Frames
      (39.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 9325 MTexels/s
    • 8587 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 217 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1836 Frames
      (29.6 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 315 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3305 Frames
      (59.0 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 540

Results from other configurations are available.