3D Graphics Performance of Xiaomi MI 6

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 220 Frames
      (3.4 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 1280 Frames
      (19.9 Fps)
    • 1262 Frames
      (19.6 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 805 Frames
      (12.5 Fps)
    • 477 Frames
      (7.4 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1324 Frames
      (22.4 Fps)
    • 1332 Frames
      (22.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1159 Frames
      (18.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 2182 Frames
      (35.2 Fps)
    • 2263 Frames
      (36.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 3045 Frames
      (49.1 Fps)
    • 3309 Frames
      (53.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3350 Frames
      (59.8 Fps)
    • 5748 Frames
      (102.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1795 Frames
      (59.9 Fps)
    • 4592 Frames
      (76.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1797 Frames
      (59.9 Fps)
    • 4784 Frames
      (79.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1130 Frames
      (37.7 Fps)
    • 2387 Frames
      (39.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 9354 MTexels/s
    • 8623 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 217 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1836 Frames
      (29.6 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 318 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3307 Frames
      (59.1 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 540

Results from other configurations are available.