3D Graphics Performance of TCL 950

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1013 Frames
      (17.2 Fps)
    • 1050 Frames
      (17.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 884 Frames
      (14.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1786 Frames
      (28.8 Fps)
    • 1907 Frames
      (30.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2844 Frames
      (45.9 Fps)
    • 2788 Frames
      (45.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3307 Frames
      (59.1 Fps)
    • 4987 Frames
      (89.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1481 Frames
      (49.4 Fps)
    • 3633 Frames
      (60.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1773 Frames
      (59.1 Fps)
    • 4650 Frames
      (77.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 385 Frames
      (12.8 Fps)
    • 916 Frames
      (15.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7691 MTexels/s
    • 7749 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2511 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530