3D Graphics Performance of TCL 950

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1180 Frames
      (20.0 Fps)
    • 1114 Frames
      (18.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1022 Frames
      (16.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 2059 Frames
      (33.2 Fps)
    • 1994 Frames
      (32.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 3073 Frames
      (49.6 Fps)
    • 2999 Frames
      (48.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3330 Frames
      (59.5 Fps)
    • 5221 Frames
      (93.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1774 Frames
      (59.2 Fps)
    • 3660 Frames
      (61.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1782 Frames
      (59.4 Fps)
    • 4765 Frames
      (79.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 487 Frames
      (16.3 Fps)
    • 998 Frames
      (16.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7798 MTexels/s
    • 7861 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530