3D Graphics Performance of Sony Xperia X Performance (F8131, F8132, SO-04H, 502SO, SOV33)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1075 Frames
      (18.2 Fps)
    • 1024 Frames
      (17.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 934 Frames
      (15.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1727 Frames
      (27.9 Fps)
    • 1701 Frames
      (27.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2197 Frames
      (35.4 Fps)
    • 2265 Frames
      (36.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3157 Frames
      (56.4 Fps)
    • 4362 Frames
      (77.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1748 Frames
      (58.3 Fps)
    • 3948 Frames
      (65.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1748 Frames
      (58.3 Fps)
    • 4464 Frames
      (74.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 283 Frames
      (9.4 Fps)
    • 728 Frames
      (12.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7526 MTexels/s
    • 7537 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2511 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 151 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1195 Frames
      (19.3 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 181 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2791 Frames
      (49.8 Fps)