3D Graphics Performance of Sony H4133

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 344 Frames
      (5.8 Fps)
    • 319 Frames
      (5.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 314 Frames
      (5.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 642 Frames
      (10.4 Fps)
    • 596 Frames
      (9.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 906 Frames
      (14.6 Fps)
    • 851 Frames
      (13.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1718 Frames
      (30.7 Fps)
    • 1645 Frames
      (29.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 452 Frames
      (15.1 Fps)
    • 854 Frames
      (14.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 738 Frames
      (24.6 Fps)
    • 1341 Frames
      (22.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 472 Frames
      (15.8 Fps)
    • 980 Frames
      (16.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2254 MTexels/s
    • 2231 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 508