3D Graphics Performance of Sony H4133

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 348 Frames
      (5.9 Fps)
    • 320 Frames
      (5.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 315 Frames
      (5.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 647 Frames
      (10.4 Fps)
    • 602 Frames
      (9.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 910 Frames
      (14.7 Fps)
    • 853 Frames
      (13.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1726 Frames
      (30.8 Fps)
    • 1652 Frames
      (29.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 453 Frames
      (15.1 Fps)
    • 855 Frames
      (14.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 739 Frames
      (24.6 Fps)
    • 1342 Frames
      (22.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 479 Frames
      (16.0 Fps)
    • 984 Frames
      (16.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2266 MTexels/s
    • 2257 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 508