3D Graphics Performance of Samsung SM-A730x

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 326 Frames
      (5.5 Fps)
    • 354 Frames
      (6.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 329 Frames
      (5.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 535 Frames
      (8.6 Fps)
    • 611 Frames
      (9.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 790 Frames
      (12.8 Fps)
    • 829 Frames
      (13.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1467 Frames
      (26.2 Fps)
    • 1662 Frames
      (29.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 719 Frames
      (24.0 Fps)
    • 1459 Frames
      (24.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 542 Frames
      (18.1 Fps)
    • 1275 Frames
      (21.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 399 Frames
      (13.3 Fps)
    • 808 Frames
      (13.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1620 MTexels/s
    • 1579 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3270 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3628 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G71

Results from other configurations are available.