3D Graphics Performance of Samsung SM-A730x

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 288 Frames
      (4.9 Fps)
    • 314 Frames
      (5.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 285 Frames
      (4.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 497 Frames
      (8.0 Fps)
    • 526 Frames
      (8.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 742 Frames
      (12.0 Fps)
    • 814 Frames
      (13.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1337 Frames
      (23.9 Fps)
    • 1509 Frames
      (27.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 449 Frames
      (15.0 Fps)
    • 1111 Frames
      (18.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 465 Frames
      (15.5 Fps)
    • 1051 Frames
      (17.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 367 Frames
      (12.3 Fps)
    • 797 Frames
      (13.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1345 MTexels/s
    • 1295 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3223 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3575 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G71

Results from other configurations are available.