3D Graphics Performance of Samsung Galaxy S8 (Mali-G71, SM-G950x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 669 Frames
      (11.3 Fps)
    • 1452 Frames
      (24.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1305 Frames
      (21.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1097 Frames
      (17.7 Fps)
    • 2204 Frames
      (35.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2142 Frames
      (34.6 Fps)
    • 3141 Frames
      (50.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3147 Frames
      (56.2 Fps)
    • 5800 Frames
      (103.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1014 Frames
      (33.8 Fps)
    • 2893 Frames
      (48.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1635 Frames
      (54.5 Fps)
    • 6443 Frames
      (107.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 308 Frames
      (10.3 Fps)
    • 615 Frames
      (10.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7969 MTexels/s
    • 7808 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3270 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3628 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 183 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 823 Frames
      (13.3 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 191 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2234 Frames
      (39.9 Fps)