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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S8 (Mali-G71, SM-G950x)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
Car Chase
OpenGL ES 3.1 + AEP
669 Frames
(11.3 Fps)
1452 Frames
(24.6 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
1305 Frames
(21.1 Fps)
Manhattan 3.1
OpenGL ES 3.1
1097 Frames
(17.7 Fps)
2204 Frames
(35.6 Fps)
Manhattan
OpenGL ES 3.0
2142 Frames
(34.6 Fps)
3141 Frames
(50.7 Fps)
T-Rex
OpenGL ES 2.0
3147 Frames
(56.2 Fps)
5800 Frames
(103.6 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1014 Frames
(33.8 Fps)
2893 Frames
(48.2 Fps)
ALU 2
OpenGL ES 3.0
1635 Frames
(54.5 Fps)
6443 Frames
(107.4 Fps)
Driver Overhead 2
OpenGL ES 3.0
308 Frames
(10.3 Fps)
615 Frames
(10.3 Fps)
Texturing
OpenGL ES 3.0
7969 MTexels/s
7808 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3270 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3628 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
183 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
823 Frames
(13.3 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
191 min
Long term performance - T-Rex
OpenGL ES 2.0
2234 Frames
(39.9 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-G71
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
ARM Mali-G71
Samsung Galaxy S8 (Mali-G71, SM-G950x)
Android
Vulkan
ARM Mali-G71
Samsung Galaxy S8 (Mali-G71, SM-G950x)
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