3D Graphics Performance of Samsung Galaxy S8 (Mali-G71, SM-G950x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 762 Frames
      (12.9 Fps)
    • 1555 Frames
      (26.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1591 Frames
      (25.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1354 Frames
      (21.8 Fps)
    • 2894 Frames
      (46.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2553 Frames
      (41.2 Fps)
    • 4342 Frames
      (70.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3339 Frames
      (59.6 Fps)
    • 6831 Frames
      (122.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1144 Frames
      (38.2 Fps)
    • 3315 Frames
      (55.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1666 Frames
      (55.6 Fps)
    • 6683 Frames
      (111.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 562 Frames
      (18.8 Fps)
    • 1187 Frames
      (19.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7978 MTexels/s
    • 7860 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3271 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3636 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 233 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 852 Frames
      (13.8 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 259 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2304 Frames
      (41.2 Fps)