3D Graphics Performance of Samsung Galaxy S8+ (Mali-G71, SM-G955x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 668 Frames
      (11.3 Fps)
    • 1362 Frames
      (23.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1276 Frames
      (20.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1072 Frames
      (17.3 Fps)
    • 2204 Frames
      (35.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1985 Frames
      (32.0 Fps)
    • 3141 Frames
      (50.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3144 Frames
      (56.1 Fps)
    • 5801 Frames
      (103.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1010 Frames
      (33.7 Fps)
    • 2887 Frames
      (48.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1636 Frames
      (54.6 Fps)
    • 6442 Frames
      (107.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 306 Frames
      (10.2 Fps)
    • 608 Frames
      (10.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7969 MTexels/s
    • 7809 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3270 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3628 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 167 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 827 Frames
      (13.3 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 228 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2223 Frames
      (39.7 Fps)