3D Graphics Performance of Samsung Galaxy S7 edge (Mali-T880, SM-G935x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 450 Frames
      (7.6 Fps)
    • 825 Frames
      (14.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 823 Frames
      (13.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 821 Frames
      (13.3 Fps)
    • 1516 Frames
      (24.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1463 Frames
      (23.6 Fps)
    • 2114 Frames
      (34.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2655 Frames
      (47.4 Fps)
    • 4163 Frames
      (74.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 865 Frames
      (28.8 Fps)
    • 2358 Frames
      (39.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 630 Frames
      (21.0 Fps)
    • 2233 Frames
      (37.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 258 Frames
      (8.6 Fps)
    • 536 Frames
      (8.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5185 MTexels/s
    • 5094 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3305 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 203 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 441 Frames
      (7.1 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 200 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1482 Frames
      (26.5 Fps)