3D Graphics Performance of Samsung Galaxy S7 edge (Mali-T880, SM-G935x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 467 Frames
      (7.9 Fps)
    • 861 Frames
      (14.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 871 Frames
      (14.0 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 866 Frames
      (14.0 Fps)
    • 1592 Frames
      (25.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1562 Frames
      (25.2 Fps)
    • 2261 Frames
      (36.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2843 Frames
      (50.8 Fps)
    • 4514 Frames
      (80.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 909 Frames
      (30.3 Fps)
    • 2488 Frames
      (41.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 657 Frames
      (21.9 Fps)
    • 2322 Frames
      (38.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 234 Frames
      (7.8 Fps)
    • 475 Frames
      (7.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5385 MTexels/s
    • 5317 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 192 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 445 Frames
      (7.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 193 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1418 Frames
      (25.3 Fps)