3D Graphics Performance of Samsung Galaxy S7 (Mali-T880, SM-G930x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 469 Frames
      (8.0 Fps)
    • 903 Frames
      (15.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 884 Frames
      (14.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 875 Frames
      (14.1 Fps)
    • 1638 Frames
      (26.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1573 Frames
      (25.4 Fps)
    • 2330 Frames
      (37.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2850 Frames
      (50.9 Fps)
    • 4575 Frames
      (81.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 912 Frames
      (30.4 Fps)
    • 2494 Frames
      (41.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 660 Frames
      (22.0 Fps)
    • 2322 Frames
      (38.7 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 236 Frames
      (7.9 Fps)
    • 478 Frames
      (8.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5412 MTexels/s
    • 5318 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 162 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 490 Frames
      (7.9 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 165 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1577 Frames
      (28.2 Fps)