3D Graphics Performance of Samsung Galaxy S7 (Mali-T880, SM-G930x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 461 Frames
      (7.8 Fps)
    • 845 Frames
      (14.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 843 Frames
      (13.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 842 Frames
      (13.6 Fps)
    • 1552 Frames
      (25.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1506 Frames
      (24.3 Fps)
    • 2180 Frames
      (35.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2699 Frames
      (48.2 Fps)
    • 4267 Frames
      (76.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 884 Frames
      (29.5 Fps)
    • 2414 Frames
      (40.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 644 Frames
      (21.5 Fps)
    • 2276 Frames
      (37.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 263 Frames
      (8.8 Fps)
    • 549 Frames
      (9.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 5276 MTexels/s
    • 5174 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4042 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 166 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 464 Frames
      (7.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 176 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1581 Frames
      (28.2 Fps)