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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy S7 (Mali-T880, SM-G930x)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
Car Chase
OpenGL ES 3.1 + AEP
469 Frames
(8.0 Fps)
903 Frames
(15.3 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
884 Frames
(14.3 Fps)
Manhattan 3.1
OpenGL ES 3.1
875 Frames
(14.1 Fps)
1638 Frames
(26.4 Fps)
Manhattan
OpenGL ES 3.0
1573 Frames
(25.4 Fps)
2330 Frames
(37.6 Fps)
T-Rex
OpenGL ES 2.0
2850 Frames
(50.9 Fps)
4575 Frames
(81.7 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
912 Frames
(30.4 Fps)
2494 Frames
(41.6 Fps)
ALU 2
OpenGL ES 3.0
660 Frames
(22.0 Fps)
2322 Frames
(38.7 Fps)
Driver Overhead 2
OpenGL ES 3.0
236 Frames
(7.9 Fps)
478 Frames
(8.0 Fps)
Texturing
OpenGL ES 3.0
5412 MTexels/s
5318 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3310 mB PSNR
Render Quality - HP
OpenGL ES 2.0
4045 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
162 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
490 Frames
(7.9 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
165 min
Long term performance - T-Rex
OpenGL ES 2.0
1577 Frames
(28.2 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-T880 MP12 (dodeca core)
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
ARM Mali-T880 MP12 (dodeca core)
Samsung Galaxy S7 (Mali-T880, SM-G930x)
Android
Vulkan
ARM Mali-T880 MP12 (dodeca core)
Samsung Galaxy S7 (Mali-T880, SM-G930x)
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