3D Graphics Performance of Samsung Galaxy S6 (SM-G920x, SC-05G, SM-S907)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 64 Frames
      (1.0 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 218 Frames
      (3.4 Fps)
    • 394 Frames
      (6.1 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 163 Frames
      (2.5 Fps)
    • 137 Frames
      (2.1 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 252 Frames
      (4.3 Fps)
    • 421 Frames
      (7.1 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 424 Frames
      (6.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 422 Frames
      (6.8 Fps)
    • 728 Frames
      (11.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 660 Frames
      (10.6 Fps)
    • 1004 Frames
      (16.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1614 Frames
      (28.8 Fps)
    • 2307 Frames
      (41.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 588 Frames
      (19.6 Fps)
    • 1692 Frames
      (28.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 303 Frames
      (10.1 Fps)
    • 1100 Frames
      (18.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 172 Frames
      (5.7 Fps)
    • 356 Frames
      (5.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3496 MTexels/s
    • 3519 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3287 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4042 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 159 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 188 Frames
      (3.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 153 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 846 Frames
      (15.1 Fps)