3D Graphics Performance of Samsung Galaxy S6 (SM-G920x, SC-05G, SM-S907)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 88 Frames
      (1.4 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 326 Frames
      (5.1 Fps)
    • 573 Frames
      (8.9 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 212 Frames
      (3.3 Fps)
    • 211 Frames
      (3.3 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 315 Frames
      (5.3 Fps)
    • 568 Frames
      (9.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 589 Frames
      (9.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 589 Frames
      (9.5 Fps)
    • 1058 Frames
      (17.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 962 Frames
      (15.5 Fps)
    • 1587 Frames
      (25.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2287 Frames
      (40.8 Fps)
    • 3393 Frames
      (60.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 860 Frames
      (28.7 Fps)
    • 2625 Frames
      (43.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 377 Frames
      (12.6 Fps)
    • 1358 Frames
      (22.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 298 Frames
      (9.9 Fps)
    • 609 Frames
      (10.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 4345 MTexels/s
    • 4402 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3292 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 314 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 265 Frames
      (4.3 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 240 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1076 Frames
      (19.2 Fps)