3D Graphics Performance of Samsung Galaxy S4 (Adreno 330, GT-I9506, SHV-E330)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 694 Frames
      (11.2 Fps)
    • 670 Frames
      (10.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1517 Frames
      (27.1 Fps)
    • 1447 Frames
      (25.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 706 Frames
      (23.6 Fps)
    • 1385 Frames
      (23.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 125 Frames
      (4.2 Fps)
    • 260 Frames
      (4.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2405 MTexels/s
    • 3149 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2375 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3506 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 123 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1514 Frames
      (27.1 Fps)