3D Graphics Performance of Samsung Galaxy S20 Ultra 5G (SM-G988U1)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 563 Frames
      (8.8 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 1748 Frames
      (27.2 Fps)
    • 3346 Frames
      (52.1 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 1147 Frames
      (17.8 Fps)
    • 1269 Frames
      (19.7 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1284 Frames
      (21.7 Fps)
    • 2746 Frames
      (46.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 2621 Frames
      (42.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 2128 Frames
      (34.3 Fps)
    • 4052 Frames
      (65.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 3254 Frames
      (52.5 Fps)
    • 5817 Frames
      (93.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3359 Frames
      (60.0 Fps)
    • 8655 Frames
      (154.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1803 Frames
      (60.1 Fps)
    • 8370 Frames
      (139.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1803 Frames
      (60.1 Fps)
    • 11838 Frames
      (197.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1802 Frames
      (60.1 Fps)
    • 7344 Frames
      (122.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 23269 MTexels/s
    • 24172 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported