3D Graphics Performance of Samsung Galaxy S20 Ultra 5G (SM-G988U1)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 584 Frames
      (9.1 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 1815 Frames
      (28.2 Fps)
    • 3505 Frames
      (54.5 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 1156 Frames
      (18.0 Fps)
    • 1329 Frames
      (20.7 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1514 Frames
      (25.6 Fps)
    • 3050 Frames
      (51.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 3190 Frames
      (51.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 2512 Frames
      (40.5 Fps)
    • 5149 Frames
      (83.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 3540 Frames
      (57.1 Fps)
    • 7444 Frames
      (120.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3369 Frames
      (60.2 Fps)
    • 11274 Frames
      (201.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1807 Frames
      (60.2 Fps)
    • 8734 Frames
      (145.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1807 Frames
      (60.2 Fps)
    • 12053 Frames
      (200.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1807 Frames
      (60.2 Fps)
    • 7603 Frames
      (126.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 23609 MTexels/s
    • 24424 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported