3D Graphics Performance of Samsung Galaxy S20 Ultra 5G (SM-G988U1)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1442 Frames
      (24.4 Fps)
    • 3015 Frames
      (51.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 2870 Frames
      (46.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 2078 Frames
      (33.5 Fps)
    • 4035 Frames
      (65.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 3090 Frames
      (49.8 Fps)
    • 5835 Frames
      (94.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3366 Frames
      (60.1 Fps)
    • 8502 Frames
      (151.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1805 Frames
      (60.2 Fps)
    • 8138 Frames
      (135.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1803 Frames
      (60.1 Fps)
    • 11961 Frames
      (199.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1803 Frames
      (60.1 Fps)
    • 7348 Frames
      (122.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 22711 MTexels/s
    • 24342 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A