3D Graphics Performance of Samsung Galaxy S20 Ultra 5G (SM-G988U1)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1442 Frames
      (24.4 Fps)
    • 2929 Frames
      (49.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 2887 Frames
      (46.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 2078 Frames
      (33.5 Fps)
    • 4180 Frames
      (67.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 3090 Frames
      (49.8 Fps)
    • 6024 Frames
      (97.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3366 Frames
      (60.1 Fps)
    • 8894 Frames
      (158.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1805 Frames
      (60.2 Fps)
    • 8148 Frames
      (135.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1803 Frames
      (60.1 Fps)
    • 11853 Frames
      (197.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1803 Frames
      (60.1 Fps)
    • 7275 Frames
      (121.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 22711 MTexels/s
    • 24074 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A