3D Graphics Performance of Samsung Galaxy S20 Ultra 5G (SM-G988U1)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 572 Frames
      (8.9 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 1787 Frames
      (27.8 Fps)
    • 3429 Frames
      (53.3 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 1145 Frames
      (17.8 Fps)
    • 1283 Frames
      (20.0 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1231 Frames
      (20.8 Fps)
    • 2802 Frames
      (47.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 2725 Frames
      (44.0 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 2019 Frames
      (32.6 Fps)
    • 3960 Frames
      (63.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 3189 Frames
      (51.4 Fps)
    • 5658 Frames
      (91.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3367 Frames
      (60.1 Fps)
    • 8506 Frames
      (151.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1805 Frames
      (60.2 Fps)
    • 8353 Frames
      (139.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1805 Frames
      (60.2 Fps)
    • 11891 Frames
      (198.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1805 Frames
      (60.2 Fps)
    • 7412 Frames
      (123.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 23551 MTexels/s
    • 24342 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported