3D Graphics Performance of Samsung Galaxy Note 8 (Mali-G71, SM-N950)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 639 Frames
      (10.8 Fps)
    • 1265 Frames
      (21.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1256 Frames
      (20.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1101 Frames
      (17.8 Fps)
    • 2056 Frames
      (33.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1910 Frames
      (30.8 Fps)
    • 2895 Frames
      (46.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2955 Frames
      (52.8 Fps)
    • 5484 Frames
      (97.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 802 Frames
      (26.7 Fps)
    • 2568 Frames
      (42.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1555 Frames
      (51.9 Fps)
    • 6070 Frames
      (101.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 336 Frames
      (11.2 Fps)
    • 654 Frames
      (10.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7606 MTexels/s
    • 7198 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3229 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3577 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
      (2.9 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
      (18.6 Fps)