3D Graphics Performance of Samsung Galaxy Note 8 (Mali-G71, SM-N950)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 684 Frames
      (11.6 Fps)
    • 1466 Frames
      (24.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1374 Frames
      (22.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1117 Frames
      (18.0 Fps)
    • 2200 Frames
      (35.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2005 Frames
      (32.3 Fps)
    • 3152 Frames
      (50.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3246 Frames
      (58.0 Fps)
    • 5889 Frames
      (105.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1028 Frames
      (34.3 Fps)
    • 2900 Frames
      (48.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1625 Frames
      (54.2 Fps)
    • 6492 Frames
      (108.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 306 Frames
      (10.2 Fps)
    • 613 Frames
      (10.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7971 MTexels/s
    • 7815 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3270 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3628 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported