3D Graphics Performance of Samsung Galaxy Note 4 (Mali-T760, SM-N910x, SM-N916)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 54 Frames
      (0.8 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 190 Frames
      (3.0 Fps)
    • 113 Frames
      (1.8 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 127 Frames
      (2.0 Fps)
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 185 Frames
      (3.1 Fps)
    • 383 Frames
      (6.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 326 Frames
      (5.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 243 Frames
      (3.9 Fps)
    • 437 Frames
      (7.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 397 Frames
      (6.4 Fps)
    • 600 Frames
      (9.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1013 Frames
      (18.1 Fps)
    • 1290 Frames
      (23.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 422 Frames
      (14.1 Fps)
    • 1256 Frames
      (20.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 199 Frames
      (6.7 Fps)
    • 705 Frames
      (11.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 165 Frames
      (5.5 Fps)
    • 332 Frames
      (5.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2534 MTexels/s
    • 2502 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3291 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4038 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 35 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 401 Frames
      (7.2 Fps)