3D Graphics Performance of Samsung Galaxy Note 4 (Mali-T760, SM-N910x, SM-N916)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 41 Frames
      (0.6 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 158 Frames
      (2.5 Fps)
    • 164 Frames
      (2.6 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 108 Frames
      (1.7 Fps)
    • Failed / Not supported
      (0.9 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 150 Frames
      (2.6 Fps)
    • 311 Frames
      (5.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 268 Frames
      (4.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 221 Frames
      (3.6 Fps)
    • 399 Frames
      (6.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 372 Frames
      (6.0 Fps)
    • 537 Frames
      (8.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 901 Frames
      (16.1 Fps)
    • 1206 Frames
      (21.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 295 Frames
      (9.9 Fps)
    • 1455 Frames
      (24.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 156 Frames
      (5.2 Fps)
    • 549 Frames
      (9.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 155 Frames
      (5.2 Fps)
    • 292 Frames
      (4.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2027 MTexels/s
    • 1884 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3230 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3968 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 56 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 57 Frames
      (0.9 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 90 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 338 Frames
      (6.1 Fps)