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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy Note 4 (Mali-T760, SM-N910x, SM-N916)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
41 Frames
(0.6 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
158 Frames
(2.5 Fps)
164 Frames
(2.6 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
108 Frames
(1.7 Fps)
Failed / Not supported
(0.9 Fps)
Car Chase
OpenGL ES 3.1 + AEP
150 Frames
(2.6 Fps)
311 Frames
(5.3 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
268 Frames
(4.3 Fps)
Manhattan 3.1
OpenGL ES 3.1
221 Frames
(3.6 Fps)
399 Frames
(6.4 Fps)
Manhattan
OpenGL ES 3.0
372 Frames
(6.0 Fps)
537 Frames
(8.7 Fps)
T-Rex
OpenGL ES 2.0
901 Frames
(16.1 Fps)
1206 Frames
(21.6 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
295 Frames
(9.9 Fps)
1455 Frames
(24.3 Fps)
ALU 2
OpenGL ES 3.0
156 Frames
(5.2 Fps)
549 Frames
(9.2 Fps)
Driver Overhead 2
OpenGL ES 3.0
155 Frames
(5.2 Fps)
292 Frames
(4.9 Fps)
Texturing
OpenGL ES 3.0
2027 MTexels/s
1884 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3230 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3968 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
56 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
57 Frames
(0.9 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
90 min
Long term performance - T-Rex
OpenGL ES 2.0
338 Frames
(6.1 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-T760
Change OS/API/Etc.
Android
OpenGL
ARM Mali-T760
Samsung Galaxy Note 4 (Mali-T760, SM-N910x, SM-N916)
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