3D Graphics Performance of Samsung Galaxy J7 2016 (Mali-T830, SM-J710x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 236 Frames
      (3.7 Fps)
    • 112 Frames
      (1.7 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 151 Frames
      (2.4 Fps)
    • 40 Frames
      (0.6 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 250 Frames
      (4.2 Fps)
    • 119 Frames
      (2.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 106 Frames
      (1.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 459 Frames
      (7.4 Fps)
    • 203 Frames
      (3.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 656 Frames
      (10.6 Fps)
    • 339 Frames
      (5.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1098 Frames
      (19.6 Fps)
    • 678 Frames
      (12.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 511 Frames
      (17.0 Fps)
    • 1476 Frames
      (24.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 348 Frames
      (11.6 Fps)
    • 313 Frames
      (5.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 211 Frames
      (7.0 Fps)
    • 430 Frames
      (7.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 577 MTexels/s
    • 723 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3307 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4028 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 545 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 448 Frames
      (7.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 869 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1082 Frames
      (19.3 Fps)