3D Graphics Performance of Samsung Galaxy J7 2016 (Mali-T830, SM-J710x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 236 Frames
      (3.7 Fps)
    • 112 Frames
      (1.7 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 147 Frames
      (2.3 Fps)
    • 40 Frames
      (0.6 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 222 Frames
      (3.8 Fps)
    • 109 Frames
      (1.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 103 Frames
      (1.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 449 Frames
      (7.3 Fps)
    • 197 Frames
      (3.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 601 Frames
      (9.7 Fps)
    • 308 Frames
      (5.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1061 Frames
      (19.0 Fps)
    • 663 Frames
      (11.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 330 Frames
      (11.0 Fps)
    • 491 Frames
      (8.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 262 Frames
      (8.7 Fps)
    • 234 Frames
      (3.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 122 Frames
      (4.1 Fps)
    • 247 Frames
      (4.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 571 MTexels/s
    • 699 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3282 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4017 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 405 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 425 Frames
      (6.9 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 513 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1032 Frames
      (18.4 Fps)