3D Graphics Performance of Samsung Galaxy J7 2016 (Mali-T830, SM-J710x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 236 Frames
      (3.7 Fps)
    • 112 Frames
      (1.7 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 150 Frames
      (2.3 Fps)
    • 40 Frames
      (0.6 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 212 Frames
      (3.6 Fps)
    • 107 Frames
      (1.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 103 Frames
      (1.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 448 Frames
      (7.2 Fps)
    • 197 Frames
      (3.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 589 Frames
      (9.5 Fps)
    • 302 Frames
      (4.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1050 Frames
      (18.8 Fps)
    • 661 Frames
      (11.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 277 Frames
      (9.2 Fps)
    • 487 Frames
      (8.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 250 Frames
      (8.4 Fps)
    • 229 Frames
      (3.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 115 Frames
      (3.9 Fps)
    • 232 Frames
      (3.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 574 MTexels/s
    • 701 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3307 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4028 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 391 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 442 Frames
      (7.1 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 511 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1046 Frames
      (18.7 Fps)