3D Graphics Performance of Samsung Galaxy A8 2016 (SM-A810)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 529 Frames
      (9.0 Fps)
    • 529 Frames
      (9.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 570 Frames
      (9.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1014 Frames
      (16.4 Fps)
    • 987 Frames
      (15.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1517 Frames
      (24.5 Fps)
    • 1432 Frames
      (23.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2881 Frames
      (51.5 Fps)
    • 3113 Frames
      (55.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 793 Frames
      (26.4 Fps)
    • 1558 Frames
      (26.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 602 Frames
      (20.1 Fps)
    • 1207 Frames
      (20.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 168 Frames
      (5.6 Fps)
    • 345 Frames
      (5.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 4016 MTexels/s
    • 3990 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3292 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T760 MP8 (octa core)

Results from other configurations are available.