3D Graphics Performance of Samsung Galaxy A8 2016 (SM-A810)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 575 Frames
      (9.7 Fps)
    • 578 Frames
      (9.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 578 Frames
      (9.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1080 Frames
      (17.4 Fps)
    • 1042 Frames
      (16.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1635 Frames
      (26.4 Fps)
    • 1496 Frames
      (24.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3021 Frames
      (54.0 Fps)
    • 3350 Frames
      (59.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1194 Frames
      (39.8 Fps)
    • 2321 Frames
      (38.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 667 Frames
      (22.3 Fps)
    • 1353 Frames
      (22.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 248 Frames
      (8.3 Fps)
    • 523 Frames
      (8.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 4423 MTexels/s
    • 4406 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3292 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T760 MP8 (octa core)

Results from other configurations are available.