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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung Galaxy A8 2016 (SM-A810)
Graphics
Info
High-Level Tests
Onscreen
Offscreen
Car Chase
OpenGL ES 3.1 + AEP
575 Frames
(9.7 Fps)
578 Frames
(9.8 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
578 Frames
(9.3 Fps)
Manhattan 3.1
OpenGL ES 3.1
1080 Frames
(17.4 Fps)
1042 Frames
(16.8 Fps)
Manhattan
OpenGL ES 3.0
1635 Frames
(26.4 Fps)
1496 Frames
(24.1 Fps)
T-Rex
OpenGL ES 2.0
3021 Frames
(54.0 Fps)
3350 Frames
(59.8 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1194 Frames
(39.8 Fps)
2321 Frames
(38.7 Fps)
ALU 2
OpenGL ES 3.0
667 Frames
(22.3 Fps)
1353 Frames
(22.6 Fps)
Driver Overhead 2
OpenGL ES 3.0
248 Frames
(8.3 Fps)
523 Frames
(8.7 Fps)
Texturing
OpenGL ES 3.0
4423 MTexels/s
4406 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3292 mB PSNR
Render Quality - HP
OpenGL ES 2.0
4045 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
Long term performance - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
Battery lifetime - T-Rex
OpenGL ES 2.0
Failed / Not supported
Long term performance - T-Rex
OpenGL ES 2.0
Failed / Not supported
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-T760 MP8 (octa core)
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
ARM Mali-T760 MP8 (octa core)
Samsung Galaxy A8 2016 (SM-A810)
Android
Vulkan
ARM Mali-T760 MP8 (octa core)
Samsung Galaxy A8 2016 (SM-A810)
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