3D Graphics Performance of Samsung Galaxy A7 (SM-A710x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 128 Frames
      (2.2 Fps)
    • 127 Frames
      (2.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • Failed / Not supported
    • Manhattan 3.1
      OpenGL ES 3.1
    • 210 Frames
      (3.4 Fps)
    • 223 Frames
      (3.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 342 Frames
      (5.5 Fps)
    • 347 Frames
      (5.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 786 Frames
      (14.0 Fps)
    • 799 Frames
      (14.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 143 Frames
      (4.8 Fps)
    • 298 Frames
      (5.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 216 Frames
      (7.2 Fps)
    • 468 Frames
      (7.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 165 Frames
      (5.5 Fps)
    • 313 Frames
      (5.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1144 MTexels/s
    • 1250 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2043 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3173 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
      (6.3 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405