3D Graphics Performance of Samsung Galaxy A7 (SM-A710x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 150 Frames
      (2.5 Fps)
    • 150 Frames
      (2.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • Failed / Not supported
    • Manhattan 3.1
      OpenGL ES 3.1
    • 252 Frames
      (4.1 Fps)
    • 256 Frames
      (4.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 353 Frames
      (5.7 Fps)
    • 356 Frames
      (5.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 806 Frames
      (14.4 Fps)
    • 821 Frames
      (14.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 248 Frames
      (8.3 Fps)
    • 489 Frames
      (8.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 273 Frames
      (9.1 Fps)
    • 551 Frames
      (9.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 151 Frames
      (5.0 Fps)
    • 308 Frames
      (5.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1426 MTexels/s
    • 1405 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2427 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 319 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 798 Frames
      (14.3 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405