3D Graphics Performance of Samsung Galaxy A7 (SM-A710x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 150 Frames
      (2.6 Fps)
    • 150 Frames
      (2.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • Failed / Not supported
    • Manhattan 3.1
      OpenGL ES 3.1
    • 254 Frames
      (4.1 Fps)
    • 257 Frames
      (4.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 390 Frames
      (6.3 Fps)
    • 400 Frames
      (6.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 882 Frames
      (15.8 Fps)
    • 901 Frames
      (16.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 264 Frames
      (8.8 Fps)
    • 517 Frames
      (8.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 277 Frames
      (9.3 Fps)
    • 556 Frames
      (9.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 342 Frames
      (11.4 Fps)
    • 680 Frames
      (11.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1514 MTexels/s
    • 1500 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 324 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 802 Frames
      (14.3 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405