3D Graphics Performance of Samsung Galaxy A5 2016 (Mali-T720, SM-A510x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • Failed / Not supported
    • Manhattan 3.1
      OpenGL ES 3.1
    • 207 Frames
      (3.4 Fps)
    • 208 Frames
      (3.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 320 Frames
      (5.2 Fps)
    • 320 Frames
      (5.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 789 Frames
      (14.1 Fps)
    • 797 Frames
      (14.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 131 Frames
      (4.4 Fps)
    • 264 Frames
      (4.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 126 Frames
      (4.2 Fps)
    • 257 Frames
      (4.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 945 MTexels/s
    • 956 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3288 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4028 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 258 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 154 Frames
      (2.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 239 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 560 Frames
      (10.0 Fps)