3D Graphics Performance of Samsung Galaxy A5 2016 (Mali-T720, SM-A510x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • Failed / Not supported
    • Manhattan 3.1
      OpenGL ES 3.1
    • 198 Frames
      (3.2 Fps)
    • 200 Frames
      (3.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 306 Frames
      (4.9 Fps)
    • 306 Frames
      (4.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 753 Frames
      (13.5 Fps)
    • 748 Frames
      (13.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 125 Frames
      (4.2 Fps)
    • 253 Frames
      (4.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 135 Frames
      (4.5 Fps)
    • 280 Frames
      (4.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 905 MTexels/s
    • 908 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3278 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4028 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 360 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 151 Frames
      (2.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 240 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 592 Frames
      (10.6 Fps)