3D Graphics Performance of Samsung Galaxy A3 2017 (SM-A320x, SC-04J)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 17 Frames
      (0.3 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 236 Frames
      (3.7 Fps)
    • 112 Frames
      (1.7 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 149 Frames
      (2.3 Fps)
    • 40 Frames
      (0.6 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 235 Frames
      (4.0 Fps)
    • 113 Frames
      (1.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 103 Frames
      (1.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 450 Frames
      (7.3 Fps)
    • 196 Frames
      (3.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 613 Frames
      (9.9 Fps)
    • 312 Frames
      (5.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1058 Frames
      (18.9 Fps)
    • 654 Frames
      (11.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 399 Frames
      (13.3 Fps)
    • 523 Frames
      (8.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 268 Frames
      (8.9 Fps)
    • 247 Frames
      (4.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 145 Frames
      (4.8 Fps)
    • 291 Frames
      (4.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 572 MTexels/s
    • 697 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3307 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4028 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 374 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 432 Frames
      (7.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 398 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 989 Frames
      (17.7 Fps)