3D Graphics Performance of Samsung Galaxy A3 2017 (SM-A320x, SC-04J)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 17 Frames
      (0.3 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 117 Frames
      (1.8 Fps)
    • 112 Frames
      (1.7 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 92 Frames
      (1.4 Fps)
    • Failed / Not supported
      (0.1 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 206 Frames
      (3.5 Fps)
    • 101 Frames
      (1.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 93 Frames
      (1.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 424 Frames
      (6.8 Fps)
    • 181 Frames
      (2.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 573 Frames
      (9.2 Fps)
    • 291 Frames
      (4.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1000 Frames
      (17.9 Fps)
    • 600 Frames
      (10.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 281 Frames
      (9.4 Fps)
    • 408 Frames
      (6.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 227 Frames
      (7.6 Fps)
    • 201 Frames
      (3.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 125 Frames
      (4.2 Fps)
    • 241 Frames
      (4.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 506 MTexels/s
    • 608 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3125 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3810 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
      (1.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 305 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 692 Frames
      (12.4 Fps)