3D Graphics Performance of Razer Phone

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 238 Frames
      (3.7 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 494 Frames
      (7.7 Fps)
    • 720 Frames
      (11.2 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 847 Frames
      (14.3 Fps)
    • 1445 Frames
      (24.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1257 Frames
      (20.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1321 Frames
      (21.3 Fps)
    • 2379 Frames
      (38.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2279 Frames
      (36.8 Fps)
    • 3499 Frames
      (56.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 4062 Frames
      (72.5 Fps)
    • 6102 Frames
      (109.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1817 Frames
      (60.6 Fps)
    • 4803 Frames
      (80.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1660 Frames
      (55.4 Fps)
    • 5406 Frames
      (90.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1252 Frames
      (41.7 Fps)
    • 2562 Frames
      (42.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 10108 MTexels/s
    • 10043 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 186 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 989 Frames
      (16.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 183 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3196 Frames
      (57.1 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 540

Results from other configurations are available.