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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Razer Phone
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
238 Frames
(3.7 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
494 Frames
(7.7 Fps)
720 Frames
(11.2 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
Failed / Not supported
Failed / Not supported
Car Chase
OpenGL ES 3.1 + AEP
847 Frames
(14.3 Fps)
1445 Frames
(24.5 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
1257 Frames
(20.3 Fps)
Manhattan 3.1
OpenGL ES 3.1
1321 Frames
(21.3 Fps)
2379 Frames
(38.4 Fps)
Manhattan
OpenGL ES 3.0
2279 Frames
(36.8 Fps)
3499 Frames
(56.4 Fps)
T-Rex
OpenGL ES 2.0
4062 Frames
(72.5 Fps)
6102 Frames
(109.0 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1817 Frames
(60.6 Fps)
4803 Frames
(80.1 Fps)
ALU 2
OpenGL ES 3.0
1660 Frames
(55.4 Fps)
5406 Frames
(90.1 Fps)
Driver Overhead 2
OpenGL ES 3.0
1252 Frames
(41.7 Fps)
2562 Frames
(42.7 Fps)
Texturing
OpenGL ES 3.0
10108 MTexels/s
10043 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
2510 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3631 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
186 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
989 Frames
(16.0 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
183 min
Long term performance - T-Rex
OpenGL ES 2.0
3196 Frames
(57.1 Fps)
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 540
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 540
Razer Phone
Android
Vulkan
Qualcomm Adreno™ 540
Razer Phone
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