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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Razer Phone
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
238 Frames
(3.7 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
494 Frames
(7.7 Fps)
720 Frames
(11.2 Fps)
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
Failed / Not supported
(3.4 Fps)
Failed / Not supported
(3.1 Fps)
Car Chase
OpenGL ES 3.1 + AEP
742 Frames
(12.6 Fps)
1305 Frames
(22.1 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
1229 Frames
(19.8 Fps)
Manhattan 3.1
OpenGL ES 3.1
1285 Frames
(20.7 Fps)
2297 Frames
(37.1 Fps)
Manhattan
OpenGL ES 3.0
2220 Frames
(35.8 Fps)
3479 Frames
(56.1 Fps)
T-Rex
OpenGL ES 2.0
3977 Frames
(71.0 Fps)
5947 Frames
(106.2 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
1568 Frames
(52.3 Fps)
4371 Frames
(72.9 Fps)
ALU 2
OpenGL ES 3.0
1573 Frames
(52.4 Fps)
4794 Frames
(79.9 Fps)
Driver Overhead 2
OpenGL ES 3.0
1201 Frames
(40.0 Fps)
2457 Frames
(41.0 Fps)
Texturing
OpenGL ES 3.0
9422 MTexels/s
9251 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
2510 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3631 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
116 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
601 Frames
(9.7 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
122 min
Long term performance - T-Rex
OpenGL ES 2.0
2113 Frames
(37.8 Fps)
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 540
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 540
Razer Phone
Android
Vulkan
Qualcomm Adreno™ 540
Razer Phone
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