3D Graphics Performance of Qualcomm Adreno 540 (development board)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 855 Frames
      (14.5 Fps)
    • 1449 Frames
      (24.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1299 Frames
      (21.0 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1340 Frames
      (21.6 Fps)
    • 2567 Frames
      (41.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2506 Frames
      (40.4 Fps)
    • 3833 Frames
      (61.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3346 Frames
      (59.8 Fps)
    • 6453 Frames
      (115.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1715 Frames
      (57.2 Fps)
    • 4737 Frames
      (79.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1629 Frames
      (54.3 Fps)
    • 5356 Frames
      (89.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1137 Frames
      (37.9 Fps)
    • 2353 Frames
      (39.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 9939 MTexels/s
    • 10002 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 540