3D Graphics Performance of Qualcomm Adreno 540 (development board)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 691 Frames
      (11.7 Fps)
    • 1396 Frames
      (23.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1272 Frames
      (20.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1285 Frames
      (20.7 Fps)
    • 2521 Frames
      (40.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2433 Frames
      (39.3 Fps)
    • 3620 Frames
      (58.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3311 Frames
      (59.1 Fps)
    • 6399 Frames
      (114.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1672 Frames
      (55.7 Fps)
    • 4061 Frames
      (67.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1568 Frames
      (52.3 Fps)
    • 5169 Frames
      (86.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1058 Frames
      (35.3 Fps)
    • 2282 Frames
      (38.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 9640 MTexels/s
    • 9678 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 540