3D Graphics Performance of OnePlus 5T (A5010)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 225 Frames
      (3.5 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 1185 Frames
      (18.4 Fps)
    • 1249 Frames
      (19.4 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 707 Frames
      (11.0 Fps)
    • 484 Frames
      (7.5 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1333 Frames
      (22.6 Fps)
    • 1433 Frames
      (24.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1278 Frames
      (20.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 2270 Frames
      (36.6 Fps)
    • 2434 Frames
      (39.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 3203 Frames
      (51.7 Fps)
    • 3473 Frames
      (56.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3354 Frames
      (59.9 Fps)
    • 6071 Frames
      (108.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1797 Frames
      (59.9 Fps)
    • 4697 Frames
      (78.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1797 Frames
      (59.9 Fps)
    • 5391 Frames
      (89.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1257 Frames
      (41.9 Fps)
    • 2709 Frames
      (45.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 9990 MTexels/s
    • 9686 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 140 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 2229 Frames
      (36.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 269 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 3348 Frames
      (59.8 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 540

Results from other configurations are available.