3D Graphics Performance of Nokia 6 (TA-1000, TA-1003, TA-1021, TA-1025, TA-1033, TA-1039)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 146 Frames
      (2.5 Fps)
    • 147 Frames
      (2.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 137 Frames
      (2.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 280 Frames
      (4.5 Fps)
    • 284 Frames
      (4.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 432 Frames
      (7.0 Fps)
    • 440 Frames
      (7.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 859 Frames
      (15.3 Fps)
    • 914 Frames
      (16.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 186 Frames
      (6.2 Fps)
    • 366 Frames
      (6.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 224 Frames
      (7.5 Fps)
    • 447 Frames
      (7.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 264 Frames
      (8.8 Fps)
    • 574 Frames
      (9.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1322 MTexels/s
    • 1318 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 344 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 280 Frames
      (4.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 353 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 795 Frames
      (14.2 Fps)