3D Graphics Performance of Nokia 6 (TA-1000, TA-1003, TA-1021, TA-1025, TA-1033, TA-1039)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 147 Frames
      (2.5 Fps)
    • 147 Frames
      (2.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 138 Frames
      (2.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 280 Frames
      (4.5 Fps)
    • 284 Frames
      (4.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 431 Frames
      (7.0 Fps)
    • 439 Frames
      (7.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 834 Frames
      (14.9 Fps)
    • 911 Frames
      (16.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 187 Frames
      (6.2 Fps)
    • 368 Frames
      (6.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 224 Frames
      (7.5 Fps)
    • 447 Frames
      (7.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 266 Frames
      (8.9 Fps)
    • 581 Frames
      (9.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1326 MTexels/s
    • 1323 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 350 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 280 Frames
      (4.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 354 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 803 Frames
      (14.4 Fps)